Skip to content

Latest

More results

3D

Adaptive Distributed Simulation of Fluids and Rigid-bodies

View Publication

Author

Haoyang Shi (University of Utah and Roblox), Victor Zordan (Roblox), Yin Yang (University of Utah), Sheldon Andrews (École de Technologie Supérieure and Roblox)

Venue

SIGGRAPH 2024

Abstract

We present a framework for the interactive simulation of fluids coupled with rigid bodies that targets heterogeneous distributed computing architectures. Specifically, our proposed approach is well-suited for computer graphics applications that combine servers with large compute capactiy with low-end devices. In this setting, a global large-scale fluid simulation is performed on servers using high-end compute hardware, and local refinement of fluid and rigid body coupling is performed on a client with limited compute resources, such as a tablet or smartphone. We demonstrate the effectiveness of our framework to simulate large and complex scenes involving wind, ocean, and dynamic objects, all while providing plausible interactions through fluid-rigid coupling.