Blazing the trail
We’re 500+ people dedicated to bringing the world together through play. Welcome to Roblox.
Founder + CEO
David Baszucki is the founder and CEO of Roblox. His vision is to build a global platform that brings people together through play.
David was named one of Goldman Sachs’ 100 Most Intriguing Entrepreneurs in 2017 and 2018. He was also listed by Comparably as one of the Top CEOs for Diversity in 2018 and 2019. He is regularly featured in The Wall Street Journal, TechCrunch, Forbes, Business Insider, VentureBeat, and other influential publications.
Prior to Roblox, David founded Knowledge Revolution, which became the volume leader in educational physics and mechanical design simulation software. The company was acquired by MSC Software in 1998, where he served as Vice President and General Manager.
David graduated from Stanford University as a General Motors Scholar in Electrical Engineering.
Chief Business Officer
Craig Donato serves as Chief Business Officer for Roblox. He leads the growth of our platform on a global scale, driving brand awareness and engagement, ensuring the safety and success of our player and developer communities, and establishing a healthy ecosystem for creators to build immersive experiences. He oversees the company’s marketing and corporate communications, brand partnerships, care and safety, and developer relations teams.
Prior to Roblox, Craig led business development and monetization at Nextdoor, a social network for neighborhoods. He was also the CEO and co-founder of Oodle, a local community marketplace that was acquired by QVC in 2012.
Craig graduated with an MBA from Stanford University Graduate School of Business and a BS in Electrical Engineering from Virginia Tech.
Chief Financial Officer
Mike Guthrie serves as Chief Financial Officer at Roblox. He is scaling our business on a global level, defining our overall financial strategy; driving sustained, profitable growth; and securing new business opportunities. Mike leads Roblox’s finance, accounting, business & corporate development functions.
Prior to joining Roblox, he was the Chief Financial Officer of TrueCar, Inc. where he led the company through multiple rounds of private financing and spearheaded its initial public offering in 2014. Previously, he was a private equity investor at TPG and Garnett and Helfrich Capital where he focused on growth equity investing and middle market buyouts.
Mike graduated with an MBA from Stanford University Graduate School of Business and a BA in Economics from the University of Virginia.
As President of International, Chris Misner is in charge of bringing Roblox to millions of players and creators across the world. He leads the company’s global partnership and localization initiatives, playing a key role in accelerating Roblox’s expansion overseas.
Chris has over 20 years of Silicon Valley leadership experience. He ran Apple’s e-commerce business across Asia, which included launching the Apple Online Store in China and growing it to billions of dollars in revenue, and was responsible for Apple’s online store expansion in Latin America, Europe, and the Middle East. He has also held roles at Good Technology, Backflip, and Netscape.
Chris has an AB in Architecture from Princeton, an MA in International Studies from the Lauder Institute at the University of Pennsylvania, and an MBA from Wharton.
VP of Engineering, Technology
As Vice President of Engineering, Technology for Roblox, Adam Miller leads the development of immersive game experiences through innovations in our physics and rendering engines. He oversees the Roblox Game Engine, the Roblox Studio development tools, as well as our mobile and console engineering teams to optimize performance across all devices.
Adam has spent more than 20 years building, leading, and managing software development through all layers of the stack and development process. Previously, he served as Director of Software Engineering at Intertrust where he architected digital rights management technology and directed the development of an incubated start-up. In 2001, he created the massively multiplayer online game Star Sonata, which was later acquired by Landauer Games.
Adam graduated with a BS in Computer Science from Yale University.
VP of Engineering, Platform
Julian Walshaw-Vaughan is VP of Engineering, Developer at Roblox, heading the Developer Tools and Game Services teams. His leadership empowers a global community of millions of creators with the tools and analytics needed to build immersive, cross-platform experiences at a massive scale.
Julian is an executive technology leader with over 20 years of experience in the software entertainment industry. Prior to joining Roblox, Julian led the long-term vision, strategy, and development for the Electronic Arts Frostbite engine. He was CTO for the EA Studios group, overseeing strategy for DICE, EA Sports, and Bioware. He has also held leadership roles at other major Silicon Valley companies, including Apple and Zynga.
Julian graduated from the University of Liverpool with a B.Eng in Electronics.
VP of Corporate + Production Engineering
As Vice President of Corporate and Production Engineering for Roblox, Dan Williams is leading efforts to provide a performant and reliable networking infrastructure that can support millions of concurrent players around the world. He is scaling Roblox’s proprietary cloud to expand our global footprint all while maintaining the highest performance and reliability.
Dan’s 20 years of data center and networking experience includes senior leadership positions at Facebook, Dropbox, and the San Francisco 49ers. At Facebook, Dan played a major role in scaling the company’s infrastructure to support its growth from 10 million to 750 million monthly active users.
Dan graduated with a BS in Business Management from Menlo College.
VP of Product + Product Operations
Matt Kaufman serves as Vice President of Product, Player Platform at Roblox, overseeing the product teams for Growth, Developer Tools, Analytics, Social, Apps, and International. As VP, Matt guides the company’s overall product strategy to help bring people together through play, while also building world-class experiences for the growing international community.
Matt has over 20 years of executive leadership experience building highly successful marketplace platforms, enterprise SaaS applications, and large-scale multiplayer games for companies including Crunchbase, Oodle, edgeio, and There.com.
Matt earned a BS in Mechanical and Aeronautical Engineering from UC Davis and an MS in Aerospace Engineering from Virginia Tech.
VP of Product Management
Enrico D’Angelo serves as Vice President of Product Management at Roblox. He guides our product strategy around the growth and sustainability of our Creator ecosystems, as well as player experience and identity. He oversees the Avatar, Catalog, Economy, and Game Experience product teams.
Enrico brings a wealth of experience in domestic and international corporate strategy, product management, and business development. Previously, he led Activision Blizzard’s Strategy, Business, and M&A team and has launched several free-to-play products including Call of Duty Mobile and Call of Duty Online in China. He also held the title of Associate Principal at McKinsey & Company where he served media, gaming companies, and investors worldwide.
Enrico received his MBA from Harvard Business School and graduated with a BS in Business from LUISS Guido Carli.
VP of Corporate Communications
Teresa Brewer is VP of Corporate Communications at Roblox. She leads Communications and Media Strategy, building Roblox’s reputation for bringing the world together through play.
Teresa is a public relations veteran with over 20 years of experience in global communications strategies. She was previously Head of Communications at SurveyMonkey where she led all external and internal communications, including the company’s successful IPO in 2018. She has held key leadership positions at Apple, developing and executing strategies for iPhone and Mac products, and at Sony Computer Entertainment America, directing media relations for its North American PlayStation business. In 2015, Business Insider named her one of the top 10 best PR people in the technology industry.
Teresa graduated from James Madison University with a BA in English and Speech Communications.
VP of Marketing + Digital Civility
As VP of Marketing & Digital Civility for Roblox, Tami Bhaumik supports the company globally in inspiring brand advocacy, awareness, and engagement through social channels and digital experiences. She is also creating a worldwide community of internet safety leaders to ensure good digital citizenry among kids and teens.
Tami is passionate about growing companies that enhance people’s day-to-day lives. She brings over 25 years of consumer and high-tech marketing experience to Roblox, having led the growth of Silicon Valley startups including Sling Media, Anki, Ooma, and Lyve Minds. She also gained deep ad agency expertise at Saatchi & Saatchi and J. Walter Thompson.
Tami is a member of the Board of Directors of the Family Online Safety Institute (FOSI). She graduated with a BA from the University of California, Berkeley.
SVP of Business Development
As Senior VP of Business Development for Roblox, Scott Rubin drives brand awareness and adoption by securing premium distribution in both physical and digital channels. He leads new business development activities through key global licensing (toys, books, apparel) and platform (Apple, Google, Amazon, Windows 10, Xbox) partnership opportunities.
Scott brings over 20 years of experience to Roblox from the internet, technology, and digital entertainment sectors. He has held executive roles at Livescribe, Huawei, and SEGA, and spent much of his career at Namco Bandai, building its North American and digital games division. Scott has a strong international business background, having worked in Japan early in his career, and speaks Japanese.
Scott graduated from Pennsylvania State University and Kansai Gaidai University.
VP of Finance
Hans Gunawan serves as Vice President of Finance at Roblox. In his role, Hans leads all aspects of the company’s financial analysis and strategic planning efforts to drive effective business decisions. He oversees the Financial Planning & Analysis and Account Teams, working closely with our Chief Financial Officer to support our continued business momentum and accelerate our global expansion.
Prior to joining Roblox, Hans was Director of Finance at SugarCRM and Skyline Solar. He grew up in Southeast Asia, is an avid gamer, and has an (underutilized) Advanced Open Water Diver certification from PADI.
Hans graduated from the Leavey School of Business at Santa Clara University with an MBA in Finance & Accounting. He also earned a BSc in Electrical Engineering & Computer Science from the University of California, Berkeley.
Ari Staiman serves as General Counsel at Roblox. An international e-commerce and video game industry veteran, he structures strategic relationships with key global partners to drive Roblox’s innovation, growth, and global compliance worldwide.
With over 20 years of business experience, Ari has been President of SEGA Amusement Works and SVP/General Manager of the China and Ireland branches of Borderfree, which enabled online sales in over 220 countries. On the legal side, Ari was GC for SEGA in Tokyo, overseeing Asia, Europe, and the US, and GC for Borderfree, where he saw the company through its financing rounds, IPO, and acquisition.
Ari received his JD from the School of Law at Fordham University, and he graduated with a BA in Asian Studies from the University of California, Berkeley.
VP of Care & Safety + Chief Privacy Officer
Remy Malan serves as both VP of Care & Safety and Chief Privacy Officer at Roblox. In addition to implementing best practices to ensure a civil environment for players and creators, he leads Roblox’s customer care, content moderation, and online safety initiatives, developing industry-leading technology to promote positive online behavior among kids and teens. Remy also leads the company’s Privacy Office, promoting its mission of protecting the privacy of the Roblox community.
Remy brings over 25 years of industry experience to the executive team, having built his reputation at Silicon Valley organizations like SugarCRM, Teleplace, and AOL Time Warner. Remy is passionate about creating great experiences for customers and finding new ways to engage with them.
Remy received his BA and MA from the Massachusetts Institute of Technology.
Chief of Staff
As Chief of Staff at Roblox, Kyle Price serves as a strategic advisor to our Chief Executive Officer (CEO). With an eye toward driving efficiency and effectiveness across the company, he works closely with the executive leadership team to scale our culture and operations globally.
Kyle has built an impressive history of strategic and operational excellence over the past 15 years while working in technology and consulting in Europe. During his tenure at eBay, he spent eight years building and launching numerous products and commercial propositions for business and consumer selling, cross-border trade, advertising, and monetization. More recently he led eBay’s organic and inorganic geographic expansion efforts in EMEA.
Kyle holds an MBA from INSEAD and a BBA in International Business from the University of Georgia.
VP of Brand Partnerships
As VP of Brand Partnerships, Christina Wootton builds awareness and engagement for Roblox by establishing strategic long-term relationships with other premier brands. These partnerships provide enriching digital experiences for players worldwide.
With more than a decade of digital advertising and promotional marketing experience, Christina has spearheaded creative partnerships between Fortune 500 companies and brands including Disney, Universal Pictures, Sony, Warner Bros., and Fox. She was West Coast Sales Director at Stardoll Media, where she partnered with movie studios and entertainment companies like Disney Channel XD and Mattel on custom advertising programs to drive sales and tune-in.
Christina graduated from California State University, Long Beach.
VP of Engineering, Product
Tom Boyd serves as Vice President of Engineering, Product at Roblox. He is leading efforts to develop new systems and features to broaden Roblox’s appeal to audiences worldwide.
A veteran in the gaming industry, Tom brings more than 25 years of experience building, designing, and leading software development. Previously, he was the Senior Director of Software Development at Amazon where he was general manager of Amazon's game engine, Lumberyard. He also helped launch dozens of titles during his 19-year tenure with Electronic Arts, including The Sims 4, Star Wars: The Old Republic, and many more.
Tom received his M.S. and B.S. in Mechanical Engineering from U.C. Davis.
Country Manager, Korea
Sunghyun (Woody) Rhee is the Country Manager of Korea for Roblox. He is responsible for establishing and growing Roblox’s presence in Korea, enabling the company to better serve the community in that region and maintain long-term success as it continues to expand internationally.
Woody previously served as the Country Manager of Riot Games’ Korean office. There, he led the publishing of one of Korea’s most successful online games, League of Legends. He also pioneered the development of LoL PARK, an iconic LoL Esports stadium in Seoul. Prior to that, Woody spent six years overseeing growth at Naver, one of Korea’s largest internet companies.
Woody received his MA in East Asian Regional Studies from Harvard University and his BA in Chinese Language and Literature from Busan National University.
VP of Product, Developer
As Vice President of Product, Developer at Roblox, Deepak (Sorcus) Chandrasekaran is responsible for building and expanding the tools and technology that power the developer experience.
Since joining Roblox in early 2011 as a Software Engineer, Sorcus has held a number of leadership positions within the company. He previously served as Engineering Manager (2012-2014) and Director of Product Development (2014-2019) where he and his team drove major technological innovations in Roblox’s social ecosystem, avatar framework, and core user experience.
Sorcus graduated from Carnegie Mellon University with a master’s degree in Computer Science and Entertainment Technology. He also holds a bachelor’s degree in Information Technology and Computer Science from the College of Engineering, Guindy.
“David Baszucki, Founder & CEO
We are bringing the world together through play.”