ROBLOX is the best place to Imagine with Friends™
More and more in today’s world, the opportunity to imagine is being lost; kids spend less time playing cops and robbers, and more time with electronic media. ROBLOX’s family-friendly experiences support imagination, role-playing and creativity.
Every month over six million people come to ROBLOX to imagine, play, learn and create. The ROBLOX Imagination Platform™ supports over 80 million hours of engagement each month, more time than is spent on Pinterest, Reddit or Wikipedia (Comscore 9/2015). At peak times ROBLOX hosts a quarter million participants. And every month, two million newcomers sign up on ROBLOX purely through viral word of mouth.
ROBLOX Studio enables creators to intuitively build their dreams. It’s a desktop authoring environment for virtual reality. Immersive, multiplayer experiences are created with terrain authoring, 3D “smart models”, and scripts. Millions of community created assets (cars, buildings, etc.) are available for free to support the creation of immersive games and experiences.
ROBLOX apps provide access to ROBLOX on PC, Mac, iOS, Android and Xbox. Most ROBLOX adventures are accessible from any device, so players can imagine with their friends regardless of where they are. In addition, ROBLOX apps provide access to friends, chat, and groups, which makes it easy to find and imagine with friends. The ROBLOX cloud hosts games, and provides instant scalability to well over 12,000 players in a single game. At peak times the ROBLOX clouds supports a quarter million simultaneous players.
ROBLOX is powered by a growing community of over 300,000 creators who produce an infinite variety of highly immersive experiences. Over 100 elite creators make substantial revenues from their content, with top creators making well over a quarter million dollars.
ROBLOX is funded by top venture capital firms First Round Capital and Altos Ventures.
Founder & CEO
David is the founder, co-creator and CEO of ROBLOX. Prior to founding ROBLOX, David was a private investor. Previously, David was VP and General Manager of MSC.Software, where he ran the desktop simulation division. David founded Knowledge Revolution and grew it to be the volume leader in mechanical simulation software and physics educational software. Knowledge Revolution was acquired by MSC.Software. Before founding Knowledge Revolution, David worked as a product manager and electronic designer. David was the General Motors Scholar in Electrical Engineering at Stanford University. @DavidBaszucki
Chief Product Officer
Keith is the Chief Product Officer at ROBLOX. Keith started his career at ROBLOX leading the engineering team. He currently oversees Product, Engineering, Operations, Analytics and Design. Prior to ROBLOX, Keith served as Director of Product Development at Enfold, an early stage health-IT company, and as Director of Internet Technology at Progio, a mobile fitness coaching platform. Keith co-developed the physics engine at Knowledge Revolution, and became an engineering manager at MSC.Software after the acquisition. Keith holds a Ph.D. in Aeronautics & Astronautics from Stanford University and a Masters in Public Policy from UC Berkeley. @kvlucas
Andrew is the CFO of ROBLOX, overseeing Human Resources, Recruiting, Facilities, Finance, Accounting, Customer Service, Moderation and Advertising Sales. Prior to joining ROBLOX, Andrew held the CFO position at a variety of companies, including SugarCRM, Medallia, Concentric Medical, Marimba (Nasdaq: MRBA), and InnerStep. At Concentric Medical, in addition to his CFO role, Andrew was the COO and the VP of International Sales, introducing a novel device to treat acute ischemic stroke into the European and Asian markets. Andrew started his career in investment banking at Donaldson, Lufkin & Jenrette. Andrew received his MBA from Santa Clara University and his undergraduate degree from Yale University.
VP of Web Platform
Jared is Vice President of Web Platform at ROBLOX and is responsible for the web engineering team, core platform technology, the user-facing website, internal tools, platform apis, and BI/Analytics infrastructure. Previously, Jared was VP of Engineering at Sonic Boom, an early leader in mobile games and personalization applications. After Sonic Boom, Jared led the central technology group at RockYou and was later VP of Engineering at Bitesize Networks. He holds BA and BFA degrees from New School University.
VP of Engineering, Technology
Adam is Vice President of Engineering, Technology at ROBLOX. He is responsible for the client team, ROBLOX Studio, and the mobile engineering team. Prior to ROBLOX, Adam served as Director of Engineering at Intertrust, developing digital rights management technology and directing development of an incubated startup. Previously, Adam created the MMO Star Sonata, acquired by Landauer Games. Adam holds a BS in Computer Science from Yale University. @rbxadam
VP of Global Sales
Ian is Vice President of Global Sales at ROBLOX and is responsible for all advertising sales in the US and other markets. Ian joined ROBLOX in January, 2014 from Stardoll Media, where he was responsible for building and leading a national sales team selling cross-channel advertising solutions to clients looking to reach the youth market. Prior to Stardoll Media, Ian held positions with leading media and technology companies including Boingo Wireless, Business.com, ESPN and MTV Networks. Ian is a graduate of Penn State University. @ian_silverstein