ROBLOX is the best place to Imagine with Friends™
More and more in today’s world, the opportunity to imagine is being lost; kids spend less time playing cops and robbers, and more time with electronic media. ROBLOX’s family-friendly experiences support imagination, role-playing and creativity.
Every month, over fifteen million virtual explorers come to ROBLOX to imagine, play, learn and create. The ROBLOX Imagination Platform™ supports over 210 million hours of engagement each month, which is more time than is spent on Pinterest, Reddit or Wikipedia (comScore 9/2015). At peak times, ROBLOX hosts over 500,000 participants. And every month, seven million newcomers sign up on ROBLOX purely through viral word of mouth.
ROBLOX Studio enables creators to intuitively build their dreams. It’s a desktop authoring environment for virtual reality. Immersive, multiplayer experiences are created with terrain authoring, 3D “smart models” and scripts. Millions of community created assets (cars, buildings, etc.) are available for free to support the creation of immersive games and experiences.
ROBLOX apps provide access to ROBLOX on PC, Mac, iOS, Android, Xbox and Oculus Rift. Most ROBLOX adventures are accessible from any device, so players can imagine with their friends regardless of where they are. In addition, ROBLOX apps provide access to friends, chat, and groups, which makes it easy to find and imagine with friends. The ROBLOX cloud hosts games, and provides instant scalability to well over 12,000 players in a single game. At peak times, the ROBLOX cloud supports over half a million simultaneous players.
ROBLOX is powered by a growing community of over 700,000 creators who produce an infinite variety of highly immersive experiences. Over 100 elite creators make substantial revenues from their content, with top creators making well over a quarter million dollars.
ROBLOX is funded by top venture capital firms First Round Capital and Altos Ventures.
Founder & CEO
David Baszucki is the founder and CEO of ROBLOX. A pioneer in pushing the boundaries of the imagination, David has helped champion millions of young and up-and-coming developers in the video game industry via the ROBLOX platform. Working with some of the most talented minds in the business, his vision has given birth to a new genre of entertainment that seamlessly blends together learning, communication, and the latest technology advancements, such as virtual reality, into a cutting-edge platform that allows people of all ages to create fun, imaginative experiences for the entire world to enjoy.
David graduated from Stanford University as a General Motors Scholar in Electrical Engineering. He currently resides in Portola Valley, California with his wife, Jan Ellison, and their four children. @DavidBaszucki
Chief Product Officer
Keith is the Chief Product Officer at ROBLOX. Keith started his career at ROBLOX leading the engineering team. He currently oversees Product, Engineering, Operations, Analytics and Design. Prior to ROBLOX, Keith served as Director of Product Development at Enfold, an early stage health-IT company, and as Director of Internet Technology at Progio, a mobile fitness coaching platform. Keith co-developed the physics engine at Knowledge Revolution, and became an engineering manager at MSC.Software after the acquisition.
Keith holds a Ph.D. in Aeronautics & Astronautics from Stanford University and a Masters in Public Policy from UC Berkeley. @kvlucas
Andrew is the CFO of ROBLOX, overseeing Human Resources, Recruiting, Facilities, Finance, Accounting, Customer Service, Moderation and Advertising Sales. Prior to joining ROBLOX, Andrew held the CFO position at a variety of companies, including SugarCRM, Medallia, Concentric Medical, Marimba (Nasdaq: MRBA), and InnerStep. At Concentric Medical, in addition to his CFO role, Andrew was the COO and the VP of International Sales, introducing a novel device to treat acute ischemic stroke into the European and Asian markets. Andrew started his career in investment banking at Donaldson, Lufkin & Jenrette.
Andrew received his MBA from Santa Clara University and his undergraduate degree from Yale University.
VP of Web Platform
Jared is Vice President of Web Platform at ROBLOX and is responsible for the web engineering team, core platform technology, the user-facing website, internal tools, platform apis, and BI/Analytics infrastructure. Previously, Jared was VP of Engineering at Sonic Boom, an early leader in mobile games and personalization applications. After Sonic Boom, Jared led the central technology group at RockYou and was later VP of Engineering at Bitesize Networks.
He holds BA and BFA degrees from New School University.
VP of Engineering, Technology
Adam is Vice President of Engineering, Technology at ROBLOX. He is responsible for the client team, ROBLOX Studio, and the mobile engineering team. Prior to ROBLOX, Adam served as Director of Engineering at Intertrust, developing digital rights management technology and directing development of an incubated startup. Previously, Adam created the MMO Star Sonata, acquired by Landauer Games.
Adam holds a BS in Computer Science from Yale University. @rbxadam
VP of Marketing
Tami is the VP of Marketing at ROBLOX, bringing over 25 years of consumer and high tech marketing experience to the team. Tami is responsible for brand marketing, digital and social efforts, PR/Communications and events. Tami has launched and been responsible for the growth of many start-ups, including Sling Media, Anki, Ooma and Lyve Minds, and also comes with deep ad agency expertise at Saatchi & Saatchi and J. Walter Thompson. She’s passionate about growing companies that have disruptive technologies that enhance the day-to-day lives of customers.
Tami is a graduate of UC Berkeley.
Ari is an international ecommerce and global video game veteran, both on the business and legal sides, for 20+ years. He has lived, worked and helped launch and run successful operations in Asia, Europe, Middle East and the Americas.
On the business side, he served as President of SEGA Amusement Works and SVP, General Manager of Borderfree (NASDAQ: BRDR) for its China and Ireland branches. On the legal side, he was global General Counsel of the SEGA group companies and Borderfree’s global General Counsel (looking over 220 countries, bringing them from startup, through IPO to acquisition).
A native New Yorker, graduate of U.C. Berkeley, former resident of Japan, China and Ireland, he currently lives in Silicon Valley with his wife and child.
VP of Sales
Christina is the Vice President of Sales at ROBLOX, overseeing digital advertising for the national sales team. Bringing more than a decade of sales experience in digital advertising and promotional marketing, she has worked closely with Fortune 500 companies creating successful kids advertising programs, as well as built strong relationships with Disney, Fox, Sony, and Universal Pictures. Prior to ROBLOX, she was the West Coast Sales Director at Stardoll Media where she focused on the entertainment, toy and video game verticals, partnering with brands such as Mattel and Disney Channel/XD on custom advertising programs to drive sales and tune-in.
Christina graduated from California State University Long Beach where she played division I tennis and helped bring home a Big West Championship Title.
SVP of Business Development
Scott is the Senior Vice President, Business Development at ROBLOX. He brings 15+ years of experience working in the digital entertainment and mobile industries, as well as 20+ years in the Internet and e-commerce industries. Prior to ROBLOX, Scott held various executive roles at Livescribe, Huawei, Namco Bandai and SEGA. He spent much of his career at Namco Bandai, the largest entertainment company in Japan, building their North American mobile and digital games division.
Scott also has a strong international business background. He lived and worked in Japan earlier in his career, and he is proficient in the Japanese language.